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"Criticality
& Choice"
By Prof.
Hubert Froyen
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Prof.
Hubert Froyen
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n Crisp & Clear N° 13 Oct 2000 the editorial
staff focuses on the Information Society Technology. Two representatives
of two major telecom manufacturers are interviewed about Design
for All. At first glance their overall comments seem contradictory.
Says Christian Lindholm (Nokia's Director for User Interfaces):
"Design for All? There is no such thing! Could you imagine
a pair of shoes designed in such way that everybody would want
to wear them?"
Bruno von Niman from Sweden's major telecom manufacturer,
Ericsson, gives a more diplomatic answer when he says: "I
prefer not to address any specific user group. Instead, we always
do our best to consider the needs of the entire target group".
But far beyond words and statements there are
of course, the real world applications, in the case of mobile
phones, manufactured by both companies. These are more similar
than would be admitted in theoretical statements. So what's the
point?
Many conclusions can be drawn, but most probably
neither the concept, nor the context, nor the strategies toward
'inclusive and integral design for all' are clear.
Let us, for the sake of argument, avoid the term
"... for all" and call it Universal Design, as North
Americans do. See if the description fully covers European expectations
and goals in the same field.
UNIVERSAL DESIGN, aspects of concepts
Jane Alexander, in her introduction to "Strategies
for Teaching Universal Design"(1)
"The concept of Universal Design goes beyond
the mere provision of special features for various segments of
the population. Instead it emphasizes a creative approach that
is more inclusive, one that asks at the outset of the design process
how a product, graphic communication, building, or public space
can be made both aesthetically pleasing and functional for the
greatest number of users.
Designs resulting from this approach serve a wider
array of people including individuals with temporary or permanent
disabilities, parents with small children, and everyone whose
abilities change with age".
Probably this description will satisfy the majority
of those who use slightly different terms like: "Barrier
Free Design", "Design for All", "Inclusive
Design", etc.
But still this description of Universal Design
is nothing more than an "excellent mantra" if we do
not further specify the context in which it applies and if we
do not agree an priorities and strategies to reach the ultimate
goals.
UNIVERSAL DESIGN, aspects of contexts
Obviously "a pair of shoes should not be
designed in such a way that everybody would want to wear them."
Why not? It's simply because people in Western society have an
enormous choice of shoes and hence the level of criticality is
very low.
On the other hand when people, like myself born
with one hand only, use a staircase or an escalator in a busy
railroad station, it is crucial that we can use a handrail as
well when going up as when coming down, hence all staircases and
escalators should have handrails on both sides. Too many users
have little or no choice in finding a place, in reading a public
message or in hearing an announcement, in using a public telephone,
in entering a public building or in the use of a staircase or
an emergency exit. Hence the level of criticality is very high.
By priority then objects and places should be
designed according to the principles of universal design. Once
the goals and the overall aspects of the concept are clear enough,
and once different groups and categories of users have defined
levels of "criticality and choice", vis-à-vis
specifically built environments, objects and facilities, then
we can discuss strategies.
UNIVERSAL DESIGN, aspects of strategies
At this point only some basic ideas and principles
can be listed:
* First principle: "USER PARTICIPATION"
Categories of users should intensively be involved
in problem definitions, design briefings, design processes,
testing and post-production or post-construction evaluations.
* Second principle: "WHOLISTIC APPROACH"
A good solution for one group of users might
create barriers for other categories of people. Narrow corridors
connecting a series of rooms might guide a person with a visual
impairment but simultaneously hinder a wheelchair user.
Or a good solution from a functional point of
view might be unaesthetic or stigmatising. All elements have
to be brought together in symbiosis.
* Third principle: "CREATIVE APPROACH"
A fundamental life long experience leads me
to the conclusion that for a disabled person, good economic
and social conditions together with special and tender care
and respect of parents, spouse, grownup children, friends and
colleagues are of utmost importance.
However on a personal level, social conditions
or other people cannot do all the work. Personal abilities
such as (emotional) intelligence, courage, perseverance and
above all the ultimate spirit of creativity, help people with
disabilities to overcome handicaps. As well in the elimination
of social and physical barriers as in the organisation of
one's personal life, creativity is the key word for people
with disabilities.
Reflecting on the role of legislation and standardisation
in strategies toward universal design Ron Mace (died 1999),
a disabled designer himself, gave a very creative and convincing
hint:
"Legislated changes notwithstanding it
is designers who will decide whether accessibility will take
the form of better design for everyone, or simply unattractive,
costly, Band-Aid responses to annoying code requirements"
(2)
Day to day experience reveals that many existing
objects, facilities and built environments already have this "timeless
quality" which universal design aims for. Good solutions
most often go unnoticed. If we gradually improve the human-made
environment by eliminating misfits and by introducing universal
qualities, we may even expect that the overall "Gestalt"
quality will increase for everyone.
Prof. Hubert Froyen, M.Arch. PHL Department of
Architecture, University Campus, Bldg.E
B-3590 Diepenbeek, Belgium.
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